Search found 668 matches

by MagiNinjA
Sat Feb 21, 2009 10:18 am
Forum: Gameplay & Discussion
Topic: Feb 09 IotM: Foxy Gear
Replies: 11
Views: 6461

Re: Feb 09 IotM: Foxy Gear

The hat is +chips%.
by MagiNinjA
Thu Feb 19, 2009 1:06 am
Forum: Gameplay & Discussion
Topic: Hit / Miss
Replies: 14
Views: 13031

Re: Hit / Miss

The naturalist has spells? I'm assuming you mean combat skills, but yes, they do.
by MagiNinjA
Mon Feb 16, 2009 1:05 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1093274

Re: Creative player ideas for in-game items, zones, etc.

League dungeon runs, but NetHack style. Meaning randomized dungeons with your friends. Since it would be incredibly hard to balance and/or put on a leaderboard, I suggest ignoring putting it on leaderboards and giving it opening functionality completely different to Hobopolis. And then implement a H...
by MagiNinjA
Fri Feb 13, 2009 9:29 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1093274

Re: Creative player ideas for in-game items, zones, etc.

A casino fee? No. 1k? That's a lot for newbies. A LOT.
by MagiNinjA
Fri Feb 13, 2009 2:55 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1093274

Re: Creative player ideas for in-game items, zones, etc.

What if the Sanatarium had another black market like store that sold pills? It'd draw some chips out for that (I DEFINITELY would).
by MagiNinjA
Thu Feb 12, 2009 9:51 pm
Forum: Gameplay & Discussion
Topic: to hide or not to hide what effects do
Replies: 18
Views: 14280

Re: to hide or not to hide what effects do

There is plenty of other stuff to spade. All you're doing is just raw adventuring right now.

There are plenty of formulas and game mechanics still undiscovered, as well as combat rates and whatnot.

Those are very important too.
by MagiNinjA
Thu Feb 12, 2009 8:13 pm
Forum: Gameplay & Discussion
Topic: to hide or not to hide what effects do
Replies: 18
Views: 14280

Re: to hide or not to hide what effects do

I'm not sure about that Satan. Your example seems to fall into the same category as "Item drop = x%". If I knew Item drop base, but not what it increased it by, that'd be sort of annoying. I mean, power isn't hidden at all. Actually, ooh, criticals are sort of hidden, but they give an idea...
by MagiNinjA
Thu Feb 12, 2009 7:45 pm
Forum: Gameplay & Discussion
Topic: to hide or not to hide what effects do
Replies: 18
Views: 14280

Re: to hide or not to hide what effects do

It might be too early to tell whether we have solid spaders right now, but Muhandes and Satan seem to be doing fairly well so far. But I think we need a boatload more spaders to seriously take on what they're doing. I also take the same stance as Olaf on the issue. That really is the crux of the pro...
by MagiNinjA
Thu Feb 12, 2009 12:01 am
Forum: Off the Wall
Topic: Happy birthday, Greg
Replies: 19
Views: 15808

Re: Happy birthday, Greg

Oooh, very nicely done with the section breaks. That's called flair. I'd only expect it from Jesus.

The story is turning out fun. :)
by MagiNinjA
Wed Feb 11, 2009 10:25 pm
Forum: Gameplay & Discussion
Topic: forum trade?
Replies: 15
Views: 11182

Re: forum trade?

Ryme, you've got a challenger.

>.>

<.<

Who, me? Nope.
by MagiNinjA
Wed Feb 11, 2009 10:04 pm
Forum: Gameplay & Discussion
Topic: forum trade?
Replies: 15
Views: 11182

Re: forum trade?

Har har har. From now on, this place is an outright dictatorship.
by MagiNinjA
Wed Feb 11, 2009 10:00 pm
Forum: Gameplay & Discussion
Topic: forum trade?
Replies: 15
Views: 11182

Re: forum trade?

No need for voicing of opinion at this point. Satan is working on an offsite solution.
by MagiNinjA
Wed Feb 11, 2009 9:17 pm
Forum: Gameplay & Discussion
Topic: forum trade?
Replies: 15
Views: 11182

Re: forum trade?

I can't see anything illegal with that, as long as no one tried to imitate you.
by MagiNinjA
Wed Feb 11, 2009 9:12 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1093274

Re: Creative player ideas for in-game items, zones, etc.

How about items that aren't in existence yet? Like what they did with Grimacite.
by MagiNinjA
Wed Feb 11, 2009 9:07 pm
Forum: Gameplay & Discussion
Topic: forum trade?
Replies: 15
Views: 11182

Re: forum trade?

I disagree that you'll get better results in the forums. There are far fewer concurrent people reading forums than are people on chat, in trade. You just have to look harder. Ask Malk for some tips. And no, like I said, no. Just because you're spading doesn't mean you get special priority. The bigge...
by MagiNinjA
Wed Feb 11, 2009 8:58 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1093274

Re: Creative player ideas for in-game items, zones, etc.

True. But it's a working chipsink.

And really, you could say the same for any item in the game, technically. Ultra rares especially.
by MagiNinjA
Wed Feb 11, 2009 7:39 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1093274

Re: Creative player ideas for in-game items, zones, etc.

Yeah, some interesting ideas being tossed around.

What if you raffled off the talisman IotMs or silvers or an avatar, or all of the above? Massive chip sink (I know I probably would) as well as no broken-ness.

It worked for KoL with the grimacites and old IotMs from hacked accounts.
by MagiNinjA
Wed Feb 11, 2009 7:36 pm
Forum: Gameplay & Discussion
Topic: forum trade?
Replies: 15
Views: 11182

Re: forum trade?

I've thought a bit about this, and here are some solid reasons. 1. The reason Ryme stated. 2. If everyone starts to make a forum thread for what they want, that'll get extremely messy. 3. If everyone starts making forum threads to trade "for their cause" it'll get even messier. I don't wan...
by MagiNinjA
Tue Feb 10, 2009 10:08 pm
Forum: Off the Wall
Topic: New forums
Replies: 35
Views: 31595

Re: New forums

No, I'd rather keep them to know who all my users are, if they are users.
by MagiNinjA
Tue Feb 10, 2009 9:16 pm
Forum: Off the Wall
Topic: New forums
Replies: 35
Views: 31595

Re: New forums

Or a different type of CAPTCHA.
by MagiNinjA
Tue Feb 10, 2009 11:50 am
Forum: Gameplay & Discussion
Topic: Sugar idea
Replies: 28
Views: 19310

Come on Satan. You go tell me to use the wiki and you can't use it yourself? Stop asking for help. This.

Basically, "hammer time".
by MagiNinjA
Mon Feb 09, 2009 11:02 pm
Forum: Gameplay & Discussion
Topic: February's Bounty - find that recipe!
Replies: 23
Views: 20591

Rykar's account is currently inactive, so here it is!

Gingerette Hard Candy

Congrats to Rykar and The Leopard.
by MagiNinjA
Mon Feb 09, 2009 10:58 pm
Forum: Off the Wall
Topic: Happy birthday, Greg
Replies: 19
Views: 15808

Hehe. This is getting curioser and curioser.

Maybe you want to put some kind of horizontal line for each section? Like --- or something. It's sort of hard to spot the breaks.
by MagiNinjA
Mon Feb 09, 2009 10:40 pm
Forum: Gameplay & Discussion
Topic: Sugar idea
Replies: 28
Views: 19310

I forget what the exact turn per day maximum is right now, haven't kept up with the best stuffs or calculated the possibility with the new sugar stuff, but I think more could be put into making new items for caffeine scene... Haven't had much for it in awhile since the exigen's, and they're already...
by MagiNinjA
Mon Feb 09, 2009 4:47 pm
Forum: Gameplay & Discussion
Topic: February's Bounty - find that recipe!
Replies: 23
Views: 20591

In addition to Ryme's piddling prize, I'll add in another 30 for each recipe. Yes, that means you'll get them, The Leopard. :)

Both prizes will be handed out when both are found.
by MagiNinjA
Mon Feb 09, 2009 1:15 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1093274

No, something more useful would be better. Or make a part of that chain useful.
by MagiNinjA
Mon Feb 09, 2009 12:29 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1093274

Yeah. That's what she said. You should just use general terms to state approximations, as Ryme can fill in the blanks for balance (a large amount of chips, etc).

An item that works on wireless, where wireless varies from place to place. Maybe a remotely controlled robot.
by MagiNinjA
Mon Feb 09, 2009 12:22 am
Forum: Gameplay & Discussion
Topic: Sugar idea
Replies: 28
Views: 19310

Yeah, drugs aren't really advisable, I'm sure. Maybe something else that can have as much intricacy (through chemical mixing)?

In any case, Ryme could just go the "special way of making stuff" for sugar/caffeine, like sushi in KoL.
by MagiNinjA
Sun Feb 08, 2009 4:18 pm
Forum: Gameplay & Discussion
Topic: COWS - Coalition of Wiki'ers and Spaders
Replies: 14
Views: 11407

Massachusets? I don't know 'er!

Er. Yeah, "Massachusets" doesn't exist. So who are you exactly discriminating against? ;)
by MagiNinjA
Sun Feb 08, 2009 3:51 pm
Forum: Gameplay & Discussion
Topic: COWS - Coalition of Wiki'ers and Spaders
Replies: 14
Views: 11407

The channel is still open to anyone (we're starting to pile up, very very slowly) so come and visit. Some of THC is starting to invade Olaf's domain.
by MagiNinjA
Sun Feb 08, 2009 3:50 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1093274

Outfits? Sounds like a pain to put in considering it's not in already, but is this remotely worth it? You could really put some significance on it, maybe.
by MagiNinjA
Sun Feb 08, 2009 1:14 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1093274

Ryme doesn't need to sell anything. He could just make magical stars out of air.
by MagiNinjA
Sun Feb 08, 2009 12:15 pm
Forum: Gameplay & Discussion
Topic: Sugar idea
Replies: 28
Views: 19310

Spleen.
by MagiNinjA
Sun Feb 08, 2009 12:09 pm
Forum: Gameplay & Discussion
Topic: Sugar idea
Replies: 28
Views: 19310

Why not? KoL has 3. It's possible to finagle a new one in.
by MagiNinjA
Sun Feb 08, 2009 12:04 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1093274

I hope you're completely joking there. It wouldn't fix the chip problem anyways. It would make it worse.
by MagiNinjA
Sun Feb 08, 2009 11:46 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1093274

Chip sinks aren't going to really work. Especially when we already have SEVERAL in place. They're neat ideas, I won't deny that, but they aren't the solution right now, unless there's viable GAIN involved. Just remember, Ryme can manipulate the supply of products to be expensive yet infinite.
by MagiNinjA
Sun Feb 08, 2009 3:19 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1093274

No offense, but your numbers are whack. Really whack. 10 mil for 1 stat. Sure, it's a chip sink, but still. That's pretty out of reach for any benefit. Sorry, why do we need more chip sinks again? This is really really economically confusing. What we need is something that everyone will want and wil...
by MagiNinjA
Sun Feb 08, 2009 3:05 am
Forum: Gameplay & Discussion
Topic: Sugar idea
Replies: 28
Views: 19310

A more feasible way of setting this up would be sort of like a Recyclonizer and computer mixup, where you just need supplies to create said donuts. Sort of like the staff maker in KoL. Just bring all the supplies and make them all at once. Maybe you should have some recipes based on several items at...
by MagiNinjA
Sun Feb 08, 2009 3:01 am
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 142937

Nicely done. You're way better at this than me.