Search found 668 matches
- Sat Feb 21, 2009 10:18 am
- Forum: Gameplay & Discussion
- Topic: Feb 09 IotM: Foxy Gear
- Replies: 11
- Views: 6461
Re: Feb 09 IotM: Foxy Gear
The hat is +chips%.
- Fri Feb 20, 2009 8:08 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093274
Re: Creative player ideas for in-game items, zones, etc.
This would never pass.
- Thu Feb 19, 2009 1:06 am
- Forum: Gameplay & Discussion
- Topic: Hit / Miss
- Replies: 14
- Views: 13031
Re: Hit / Miss
The naturalist has spells? I'm assuming you mean combat skills, but yes, they do.
- Mon Feb 16, 2009 1:05 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093274
Re: Creative player ideas for in-game items, zones, etc.
League dungeon runs, but NetHack style. Meaning randomized dungeons with your friends. Since it would be incredibly hard to balance and/or put on a leaderboard, I suggest ignoring putting it on leaderboards and giving it opening functionality completely different to Hobopolis. And then implement a H...
- Fri Feb 13, 2009 9:29 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093274
Re: Creative player ideas for in-game items, zones, etc.
A casino fee? No. 1k? That's a lot for newbies. A LOT.
- Fri Feb 13, 2009 2:55 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093274
Re: Creative player ideas for in-game items, zones, etc.
What if the Sanatarium had another black market like store that sold pills? It'd draw some chips out for that (I DEFINITELY would).
- Thu Feb 12, 2009 9:51 pm
- Forum: Gameplay & Discussion
- Topic: to hide or not to hide what effects do
- Replies: 18
- Views: 14280
Re: to hide or not to hide what effects do
There is plenty of other stuff to spade. All you're doing is just raw adventuring right now.
There are plenty of formulas and game mechanics still undiscovered, as well as combat rates and whatnot.
Those are very important too.
There are plenty of formulas and game mechanics still undiscovered, as well as combat rates and whatnot.
Those are very important too.
- Thu Feb 12, 2009 8:13 pm
- Forum: Gameplay & Discussion
- Topic: to hide or not to hide what effects do
- Replies: 18
- Views: 14280
Re: to hide or not to hide what effects do
I'm not sure about that Satan. Your example seems to fall into the same category as "Item drop = x%". If I knew Item drop base, but not what it increased it by, that'd be sort of annoying. I mean, power isn't hidden at all. Actually, ooh, criticals are sort of hidden, but they give an idea...
- Thu Feb 12, 2009 7:45 pm
- Forum: Gameplay & Discussion
- Topic: to hide or not to hide what effects do
- Replies: 18
- Views: 14280
Re: to hide or not to hide what effects do
It might be too early to tell whether we have solid spaders right now, but Muhandes and Satan seem to be doing fairly well so far. But I think we need a boatload more spaders to seriously take on what they're doing. I also take the same stance as Olaf on the issue. That really is the crux of the pro...
- Thu Feb 12, 2009 12:01 am
- Forum: Off the Wall
- Topic: Happy birthday, Greg
- Replies: 19
- Views: 15808
Re: Happy birthday, Greg
Oooh, very nicely done with the section breaks. That's called flair. I'd only expect it from Jesus.
The story is turning out fun.
The story is turning out fun.
- Wed Feb 11, 2009 10:25 pm
- Forum: Gameplay & Discussion
- Topic: forum trade?
- Replies: 15
- Views: 11182
Re: forum trade?
Ryme, you've got a challenger.
>.>
<.<
Who, me? Nope.
>.>
<.<
Who, me? Nope.
- Wed Feb 11, 2009 10:04 pm
- Forum: Gameplay & Discussion
- Topic: forum trade?
- Replies: 15
- Views: 11182
Re: forum trade?
Har har har. From now on, this place is an outright dictatorship.
- Wed Feb 11, 2009 10:00 pm
- Forum: Gameplay & Discussion
- Topic: forum trade?
- Replies: 15
- Views: 11182
Re: forum trade?
No need for voicing of opinion at this point. Satan is working on an offsite solution.
- Wed Feb 11, 2009 9:17 pm
- Forum: Gameplay & Discussion
- Topic: forum trade?
- Replies: 15
- Views: 11182
Re: forum trade?
I can't see anything illegal with that, as long as no one tried to imitate you.
- Wed Feb 11, 2009 9:12 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093274
Re: Creative player ideas for in-game items, zones, etc.
How about items that aren't in existence yet? Like what they did with Grimacite.
- Wed Feb 11, 2009 9:07 pm
- Forum: Gameplay & Discussion
- Topic: forum trade?
- Replies: 15
- Views: 11182
Re: forum trade?
I disagree that you'll get better results in the forums. There are far fewer concurrent people reading forums than are people on chat, in trade. You just have to look harder. Ask Malk for some tips. And no, like I said, no. Just because you're spading doesn't mean you get special priority. The bigge...
- Wed Feb 11, 2009 8:58 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093274
Re: Creative player ideas for in-game items, zones, etc.
True. But it's a working chipsink.
And really, you could say the same for any item in the game, technically. Ultra rares especially.
And really, you could say the same for any item in the game, technically. Ultra rares especially.
- Wed Feb 11, 2009 7:39 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093274
Re: Creative player ideas for in-game items, zones, etc.
Yeah, some interesting ideas being tossed around.
What if you raffled off the talisman IotMs or silvers or an avatar, or all of the above? Massive chip sink (I know I probably would) as well as no broken-ness.
It worked for KoL with the grimacites and old IotMs from hacked accounts.
What if you raffled off the talisman IotMs or silvers or an avatar, or all of the above? Massive chip sink (I know I probably would) as well as no broken-ness.
It worked for KoL with the grimacites and old IotMs from hacked accounts.
- Wed Feb 11, 2009 7:36 pm
- Forum: Gameplay & Discussion
- Topic: forum trade?
- Replies: 15
- Views: 11182
Re: forum trade?
I've thought a bit about this, and here are some solid reasons. 1. The reason Ryme stated. 2. If everyone starts to make a forum thread for what they want, that'll get extremely messy. 3. If everyone starts making forum threads to trade "for their cause" it'll get even messier. I don't wan...
- Tue Feb 10, 2009 10:08 pm
- Forum: Off the Wall
- Topic: New forums
- Replies: 35
- Views: 31595
Re: New forums
No, I'd rather keep them to know who all my users are, if they are users.
- Tue Feb 10, 2009 9:16 pm
- Forum: Off the Wall
- Topic: New forums
- Replies: 35
- Views: 31595
Re: New forums
Or a different type of CAPTCHA.
- Tue Feb 10, 2009 11:50 am
- Forum: Gameplay & Discussion
- Topic: Sugar idea
- Replies: 28
- Views: 19310
Come on Satan. You go tell me to use the wiki and you can't use it yourself? Stop asking for help. This.
Basically, "hammer time".
Basically, "hammer time".
- Mon Feb 09, 2009 11:02 pm
- Forum: Gameplay & Discussion
- Topic: February's Bounty - find that recipe!
- Replies: 23
- Views: 20591
- Mon Feb 09, 2009 10:58 pm
- Forum: Off the Wall
- Topic: Happy birthday, Greg
- Replies: 19
- Views: 15808
- Mon Feb 09, 2009 10:40 pm
- Forum: Gameplay & Discussion
- Topic: Sugar idea
- Replies: 28
- Views: 19310
I forget what the exact turn per day maximum is right now, haven't kept up with the best stuffs or calculated the possibility with the new sugar stuff, but I think more could be put into making new items for caffeine scene... Haven't had much for it in awhile since the exigen's, and they're already...
- Mon Feb 09, 2009 4:47 pm
- Forum: Gameplay & Discussion
- Topic: February's Bounty - find that recipe!
- Replies: 23
- Views: 20591
- Mon Feb 09, 2009 1:15 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093274
- Mon Feb 09, 2009 12:29 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093274
- Mon Feb 09, 2009 12:22 am
- Forum: Gameplay & Discussion
- Topic: Sugar idea
- Replies: 28
- Views: 19310
- Sun Feb 08, 2009 4:18 pm
- Forum: Gameplay & Discussion
- Topic: COWS - Coalition of Wiki'ers and Spaders
- Replies: 14
- Views: 11407
- Sun Feb 08, 2009 3:51 pm
- Forum: Gameplay & Discussion
- Topic: COWS - Coalition of Wiki'ers and Spaders
- Replies: 14
- Views: 11407
- Sun Feb 08, 2009 3:50 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093274
- Sun Feb 08, 2009 1:14 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093274
- Sun Feb 08, 2009 12:15 pm
- Forum: Gameplay & Discussion
- Topic: Sugar idea
- Replies: 28
- Views: 19310
- Sun Feb 08, 2009 12:09 pm
- Forum: Gameplay & Discussion
- Topic: Sugar idea
- Replies: 28
- Views: 19310
- Sun Feb 08, 2009 12:04 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093274
- Sun Feb 08, 2009 11:46 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093274
- Sun Feb 08, 2009 3:19 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093274
No offense, but your numbers are whack. Really whack. 10 mil for 1 stat. Sure, it's a chip sink, but still. That's pretty out of reach for any benefit. Sorry, why do we need more chip sinks again? This is really really economically confusing. What we need is something that everyone will want and wil...
- Sun Feb 08, 2009 3:05 am
- Forum: Gameplay & Discussion
- Topic: Sugar idea
- Replies: 28
- Views: 19310
A more feasible way of setting this up would be sort of like a Recyclonizer and computer mixup, where you just need supplies to create said donuts. Sort of like the staff maker in KoL. Just bring all the supplies and make them all at once. Maybe you should have some recipes based on several items at...
- Sun Feb 08, 2009 3:01 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 142937