Twilight Heroes Game Manual
Skills by Class, and Skill Points
Each skill can have up to 10 skill points invested in it. Equations below have an X to denote a multiple of the number of current skill points invested.
Each skill is listed below with the current effect, the new equation, and the Max value when the full 10 skill points have been invested.
Damage spells with caps can have "hard caps" (absolute limit) or "soft caps" (point at which damage becomes lessened by some factor).
Elemental
1. Throw sparks
Current: 4-7 + (level/2); hard cap at 20
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New equation: 4-7 + 2X + (level/2), hard capped at 15 + 3X
Max: 24-27 + (level/2); hard capped at 45
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2. Air shield
Current: defense increased by 5*level; capped at 20; 30 minute duration
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New equation: defense increased by 5 + 3X; capped at 35; duration = (30 + X)
Max: +35 defense; cast for 40 minute duration
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3. Icebolt
Current: 7-13 + level + [intellect factor]; soft cap at 30 (+square root of overage)
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New equation: 5-10 + ((2-3)*X) + level + [intellect factor]; soft capped at 30 + 3*X
Max: 5-10 + ((2-3)*10) + level + [intellect factor]; soft capped at 60
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4. Groundquake
Current: Foe hit and foe dodge reduced by 8
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New equation: Foe hit and foe dodge reduced by 5 + X, chance to stun
Max: Foe hit and foe dodge reduced by 15, chance to stun
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5. Proper hydration
Current: Regenerate 1 PP/turn
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New equation: Regenerate PP at a rate of round((X+2)/3) per turn; get a bonus point at 10
Max: Regenerate 5 PP/turn
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6. Lightning bolt
Current: 2-6 + 2-6 + 2-6 + level + [intellect modifier]; soft cap at 50 (+half of overage)
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New equation: 2-8 + 2-8 + 3X + level + [intellect modifier]; soft cap at 60 + 3X
Max: 34-46 + level + [intellect modifier]; soft cap at 90
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7. Fire shield
Current: attacker takes damage of 4 + ceil(level/2); (30 minute duration)
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New equation: attacker takes 5 + 2X + round(level/5); duration = 30 + X
Max: attacker takes 25 + round(level/5); duration = 40 minutes
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8. Stone armor
Current: defense increased by 25 + level; capped at 40; 10% fire, ice, elec resist; 30 minute duration
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New equation: defense = 10 + 2X + level; capped at 30 + 2X; duration = 30 + X
fire, ice, and elec resist = 5 + (X/2)%
Max: +50 defense, 10% fire, ice, elec resist; duration = 40 minutes
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9. Tornado
Current: damage is 5-10; foe to-hit and dodge reduced by 14;
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New equation: damage = 4-8 + 3X; foe to-hit and dodge reduced by 10 + X
Max: 34-38 damage; foe to-hit and dodge reduced by 20
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10. Lifeblood manipulation
Current: heals all but 2-6 HP; costs 20 PP
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New equation: heals 50 + 5X% of HP; costs 20 - round(X/2) PP
Max: heals 100% of HP when cast; costs 15 PP
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11. Metalmorph
Current: allows conversion of metals into other metals; costs 20 PP
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Equation:
Cost = 20 per conversion
0 Convert Titanium
1 Convert Plasteel
2 Convert Simple Items
3 Convert Cybertronium
4 Convert Depleted Dust
5 Convert Complex Items
6 Convert Tritanium
7 Convert Foundry Items
8 Convert Polysteel
9 Convert Infernium Slabs
10 Convert Byzantium
Max: can convert all items
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12. Firestorm
Current: 20-35 + 2*level + [intellect bonus]; no damage cap
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New equation: 15-30 + 10X + 2*level + [intellect bonus]; no cap
Max: 115-130 + 2*level + [intellect bonus]
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13. None (water-themed skill)
Current: (none)
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New equation:
Max:
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14. Fire within
Current: +20% max PP
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New equation: +10 + X% max PP; +X% spell damage
Max: +20% max PP; +10% spell damage
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15. None (Rock golem sidekick?)
Current: (none)
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New equation:
Max:
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16. None (eventually some elemental absorption skill?)
Current:
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New equation:
Max:
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Naturalist
1. Ant's strength
Current: +8 STR; +15 max HP; duration 45 minutes
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New equation: 5 + X STR; 10 + X max HP; duration = 30 + 3X minutes
Max: +15 STR; +20 HP; duration = 60 minutes
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2. Charge of the bovine
Current: weapon damage doubled; to-hit +5 + (level/2), capped at 20
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New equation:
weapon damage multiplied by 1.5 + (X/10); to-hit increased by 10 + (level) + X, capped at 30
Max: weapon damage x 2.5; to-hit +30
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3. Mantis reflexes
Current: +8 REF; + 10 initiative; duration 45 minutes
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New equation: 5 + X REF; 5 + X initiative; duration = 30 + 3X minutes
Max: +15 REF; +15 initiative; duration = 60 minutes
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4. Echolocation
Current: 15% item drop
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New equation: 10 + X% item drop
Max: 20% item drop
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5. Memory of the elephant
Current: +8 INT; +15 max PP; duration 45 minutes
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New equation: 5 + X INT; 10 + X max PP; duration = 30 + 3X minutes
Max: +15 INT; +20 max PP; duration = 60 minutes
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6. Armadillo armor
Current: damage absorption = 2+ floor(level/4); 45 minute duration
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New equation: damage absorption = 2 + X + round(level/6); duration = 30 + 3X minutes
Max: 12 + round(level/6); duration = 60 minutes
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7. Snout of the swine
Current: +20% chips; 45 minute duration
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New equation: 15 + X% chips; duration = 30 + 3X minutes
Max: +25% chips; duration = 60 minutes
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8. Starfish regeneration
Current: regenerate 2 HP/turn
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New equation: regenerate 2 + round(X/2) HP/turn; get a bonus point at 10
Max: regenerate 8 HP/turn
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9. Talons of the raptor
Current: melee damage +2 + ceil(level/2); capped at 15; 45 minute duration
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New equation: melee damage +3 + X + round(level/3); capped at 10 + X; duration = 30 + 3X minutes
Max: melee damage +13 + round(level/3); capped at 20; duration = 60 minutes
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10. Trample of the rhino
Current: weapon damage * 3; to-hit modifier is 15 + level; capped at 40;
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New equation: weapon damage multiplied by 2.5 + (X/10); to-hit +10 + 2X + (level), capped at 50
Max: weapon damage x 3.5; to-hit +30 + (level), capped at 50
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11. Summon wolf
Current: summons wolf that does 4-8 + floor(level/5) damage if it hits; duration 60 minutes
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New equation: wolf does 4-8 + X + floor(level/5) damage; duration = 30 + 6X
Max: wolf does 14-18 + floor(level/5) damage if it hits; duration = 90 minutes
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12. Nurture versus nature
Current: sidekick bonus of 15%; duration 45 minutes
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New equation: sidekick bonus of 10 + X; duration = 30 + 3X minutes
Max: 20% sidekick bonus; 60 minute duration
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13. Spines of the echidna
Current: attacker takes 8 damage; duration 45 minutes
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New equation: attacker takes 5 + X damage; duration = 30 + 3X minutes
Max: attacker takes 15 damage; duration = 60 minutes
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14. Sinus of the shark
Current: +5% chances of combat adventures; duration 45 minutes
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New equation: +3 + round(X/3)% chances of combat adventures; duration = 30 + 3X minutes
Max: +6% chances of combat adventures; duration = 60 minutes
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15. Summon water buffalo
Current: duration 60 minutes; summons water buffalo that does either:
6-11 + floor(level/5) or
12-18 + floor(level/4) damage;
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New equation: duration = 30 + 6X; damage is either:
6-(6+X) + X + floor(level/6) or
12-18 + 2X + floor(level/5)
Max:duration = 90 minutes; buffalo does damage if it hits:
16-26 + floor(level/6) or
32-38 + floor(level/5)
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16. Maul of the cave bear
Current: weapon damage * 4; to-hit modifier is +20% of current (unmodified) to-hit, minimum of +20
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New equation: weapon damage multiplied by 3 + (X/5); to-hit +15% + X% of current to-hit, minimum of 20 + X
Max: weapon damage x 5; +25% increase to to-hit, minimum bonus of +30
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Gadgeteer
1. Stun gas
Current: foe hit -6, foe offense -6; chance of stun 1/4;
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New equation: foe hit and foe offense reduced by 5 + (X/2); chance of stun 20 + X%
Max: foe hit and offense reduced by 10; chance of stun 30%
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2. Upgrade armor
Current: lots of stuff; duration = 30 for basic
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New equation:
Max:
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3. Basic martial arts
Current: to-hit increased by 10
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New equation: to-hit increased by 10 + X
Max: to-hit increased by 20
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4. First aid
Current: out of combat cures 10-20 HP; in combat, heals 6-10;
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New equation: out of combat cures 10-20 + 3X HP; in combat, heals 6-10 + 2X;
Max: 40-50 out of combat; 26-30 in combat
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5. Supercomputer skills
Current: includes increased firing rate for software,
ability to make positronic computers,
and increased bonuses for most of the software effects
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New equation:
Max:
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6. Upgrade weapons
Current: lots of stuff; duration = 30 for basic
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New equation:
Max:
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7. Metal detector
Current: +30 % item drop (this was a mistake -- was always intended to be +20% items); 30 minute duration
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New equation: +15 + X% item drop
Max: +25% item drop
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8. Advanced martial arts
Current: offense increases by 20 + level power
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New equation: offense increases by 10 + 3X + level power
Max: +30 + level offensive power
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9. None (Upgrade Vehicle?)
Current: (none)
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New equation:
Possibly choose from:
* Ruggedized: +1 vehicle range
* Turbocharged: -5 seconds/turn
* Booster jets: allows super jump and flying
Max:
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10. Improved tinkering
Current: improves options for upgrade armor and upgrade weapons;
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New equation: improves options for upgrade armor (at 0 points) and upgrade weapons (at 5 points)
Extends the duration of all gadgeteer buffs/skills by 10 + X minutes
Max: improves upgrade armor and weapons; all gadgeteer buffs/skills get +20 minutes
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11. Electric net
Current: deals 5-8 + sqrt(level) damage; reduces foe dodge by your level
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New equation: deals 4-8 + 2X + sqrt(level) damage; reduces foe dodge by your level * (.5 + (X/10))
Max: deals 24-28 damage + sqrt(level) damage; reduces foe dodge by 1.5 * your level
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12. Catalyze
Equation:
0 Catalyze Titanium
1 Catalyze Plasteel
2 Catalyze Medicines
3 Catalyze Cybertronium
4 Catalyze Caffeine
5 Catalyze Clockwork Cores
6 Catalyze Cryonite
7 Catalyze Vehicles
8 Catalyze Cavorite
9 Catalyze Tok'l Ore
10 Catalyze Illuminum
Max: can convert all items
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13. Shock grenade
Current: damage = 12-18 + (level/2); foe to-hit and offense reduced by 20
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New equation: damage = 5 - 15 + 3X + (level/2);
foe to-hit and offense reduced by 20 + 2X
Max: damage = 35-45 + (level/2); reduces foe to-hit and offense by 40
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14. Stealth
Current: +5% chances of noncombats; 30 minute duration
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New equation: +3 + round(X/3)% chances of noncombat adventures
Max: +6% chances of noncombat adventures
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15. Sniper
Current: +10 ranged damage; +15 initiative
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Equation: Ranged damage +5 + 2X
Initiative +10 +2X
Max: Ranged damage +25; Initiative +30
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16. Battle armor
Current: defense increases by 10 * level
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New equation: Defense increases by 30 + level*(X+1)
Max: Defense = +30 + 11*level
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Psion
1. Aura: vim
Current: +15 to hit; +15 dodge; 30 minute duration
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New equation: to-hit and dodge = 10 + X;
Max: to-hit and dodge = +20
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2. Knit flesh
Current: heals 2-4 + 2-4 HP
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New equation: heals 2-4 + 2-4 + ((2-4)*(X/2))
Will also remove one or two negative effects (stitches, concussed?)
Max: 4-8 + 10-20
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3. Telekenesis
Current: 4-8 + (level/2) + [intellect bonus]; soft cap at 30;
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New equation: 4-8 + X + (level/2) + [intellect bonus]; soft cap at 20 + 2X
Max: 14-18 + (level/2) + [intellect bonus]; soft cap at 40
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4. Aura: mystery
Current: spell damage increased by +level; combat spell cost -1; duration 30
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New equation: spell damage increased by 2X + (level/2); might need a cap?;
combat spell cost -1
Max: spell damage increased by 20 + (level/2); might need a cap?; combat spell cost -1
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5. Premonition
Current: initiative increases by (10 + level/3)
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New equation: initiative increases by 5 + 2X + (level/5)
Max: initiative increases by 25 + (level/5)
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6. Mind jab
Current: 10-16 + level + [intellect modifier]; soft cap at 45 + 1/2 of remaining damage
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New equation: 8-16 + 3X + level + [intellect modifier]; soft cap at 30 + 3X
Max: 38-46 + level + [intellect modifier]; soft cap at 60
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7. Wind warrior
Current: does 3-5 + ceil(level/3) if it hits; 30 minute duration
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New equation: does 3-5 + X + round(level/3) if it hits
Max: does 13-15 + round(level/3) if it hits
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8. Aura: keen observation
Current: +5% XP gain; +30% chips drop; 30 minute duration
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New equation: XP gain increased by 1+ (X/2)%; +20 + X% chips drop
Max: +6% XP gain; +30% chips drop
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9. Knit bone
Current: heals 15-20 + 15-20
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New equation: heals 10-20 + 10-20 + 3X HP
Removes several negative effects (stitches, concussed, still bleeding)
Max: heals 50-70 HP
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10. Meditation
Current: +30 minutes to bedtime each rollover
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New equation: grants 10 + 2X minutes to bedtime each rollover
Max: grants +30 minutes to bedtime
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11. Electronic understanding
Current: psion spells can do damage to electronic robots, but not positronic
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New equation:
Electronic robots take 50 + 5X% damage from psion spells;
Positronic robots take 10 + X% damage from psion spells
Max: Psion spells will do 100% damage to electronic robots, and 20% damage to positronic robots
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12. Aura: vigor
Current: regen 4 hp/turn; +30% to max HP; 30 minute duration
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New equation: regen 2 + round(X/3) HP/turn; +20 + X% max HP
Max: regenerate 5 HP/turn; +30% maximum HP
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13. Psionic blast
Current: 9-14 + 9-14 + level*3 + [intellect modifier]; no cap
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New equation: 15-30 + 8X + level*3 + [intellect modifier]; no cap
Max: 95-110 + level*3 + [intellect modifier]
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14. (none)
Current:
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New equation:
Max:
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15. Biofeedback
Current: fire, ice, sonic, and psychic resist +15%; duration 30
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New equation:
Starting at 0: Fire and ice resist = 5 + X
Starting at 5: Add sonic resist = 5 + X
Starting at 10: Add psychic resist = 5 + X
Max: Fire, ice, sonic, and psychic resit +15%
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16. Aura: mental magnetism
Current: +/- 5% chances of noncombats; duration 30 min
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New equation: +/- 3 + round(X/3)% chances of noncombats
Max: +/- 6% chances of noncombats
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